Position papers 2019

We are delighted to announce that the position papers selected for the 1st workshop on HCI Challenges in Human Movement Analysis have been published in the conference adjunct proceedings of INTERACT 2019, by Cadiff University Press, and are open access.

Human Movement Tracking as Fine Grained Position Input for Wide Area Virtual Reality
Bill Rogers, Robert Caunter, Xiangyan Gao, Bryny Patchet

Motion analysis for identification of overused body segments: the packaging task in industry 4.0
Brenda E. Olivas Padilla, Alina Glushkova, Sotiris Manitsaris

Mirror-mirror on the screen am I the most aligned than I have ever been?
Katerina El Raheb, Marina Stergiou, Akrivi Katifori, Yannis Ioannidis

Skeleton tracking for serious games and real-time medical diagnosis
Mohamed Adjel, Antoine Seilles, Denis Mottet, Guillaume Tallon

Link for access and download:
https://www.cardiffuniversitypress.org/site/chapters/e/10.18573/book3.ar/

Agenda

Tentative program ( 10.30 am – 4pm CET)

10:30 – 10:50 (20′ Co-creation activity 1)
Shifting the focus to the user: a great walk-in experience
(10′ break)
11:00 – 11:40 (40′ Interactive whiteboard)
Motion-based interaction: process analysis and user requirements
(20′ break)
12:00 – 12:20 (20′ Co-creation activity 2)
The exquisite corpse of the perfect user
12:20 – 12:35 (15′ Meditation 1)
Being comfortable with the user’s limitations: body awareness

(30′ Lunch break)


13:15 – 13:30 (15′ Meditation 2)
Re-defining the design space: connecting with the five circles of sounds and other senses
(90′ Round table with invited guests)
13:30 – 14:00
A. User experience: Should visual interfaces to be seen with the eyes? Multimodal representation of human motion.
14:00 – 14:30
B. Data analysis: Can we treat outliers as humans? Reflections on how we teach machines about human movement.
14:30 – 15:00
C. Technological challenges: our exhaustive state-of-the-art and lessons learned.
(20′ break)
15:20 – 16:00 (40′ Wrap-up)
Packing for a great UX journey: directives, roadmap and other essential items for designing user interfaces for human motion